Reptilantus

Reptilantus are a class within the Noviplatus kingdom, most of whose species became extinct during the first extinction.

Reptilantus alpha
legs similar to velvet worms- 8

primitive circulatory system- 4 (bonus size:206%)

better digestive system- 3

With the development of the muscular legs, compensates for the disadvantages of the blood system and the slightly improved digestive system, making it more active allowing it to move to new areas of food. (Size bonus: 180%)

Movement: Crawling with legs

Food type: Passive filtration at night, uses selenide plastid as a source of energy

Estimated location: photic zone

Size: 0.7 mm (0.18 * 386%)

behavior : fix: When he feels hungry, crawls to filtered place, otherwise, crawls to a dark place

Reptilantus Gravipitis
segmentation- 3

get an anus-9 (efficen food:90%)

hardened skin to cover a slight bit of my front body-7

With the development of the anus, food that passes does not mix with the excretion, helping it to make better use of food availability, and together with stiffer skin on the head, it is able to utilize even more any energy source available to it. (Bonus size: 200%)

Movement: Crawling with legs

Food type: Passive filtration at night, uses selenide plastid as a source of energy

Estimated location: photic zone

Size: 0.901 cm (1.141mm * 790%)

behavior : fix: When hunger, if it feels light, look for a bright and comfortable source, otherwise look for a place to filter. If there is an abnormal stimulus, hiding in a dark place.

Reptilantus Opake
gills -7 (bonus size: 256%)

improve blood system - 6 (Formation of an open blood system, type: Hemoglobin Until otherwise,bonuse size: 254%)

stronger legs -7

The development of gills and blood system has helped him carry more oxygen to his body, and contributes to him being more active and bigger, especially with stronger legs, he is able to move farther than ever. Admittedly, the tough competition for that resource did not contribute much to it. (Bonus size: 200%, 75% less overall size)

Movement: Walking

Food type: Passive filtration at night, uses selenide plastid as a source of energy

Estimated location: Photic zone

Size: 1.8334 cm (1.03cm * 178%)

general description:

Cell property: Selenide plastid (can use light and selenide to create glucose, 3 E/R)

External: Divided into segmentation in each of which has muscular legs (speed - 2, 6 E/R), having gills (respiration - 2, 3 E/R),Thicker skin on the front of the body (defense - 2, 1 E/R) and with simple light receptors (vision - 1, up to 5 m, 2 E/R).

Internal: Has a simple brain (neurons - 2, 3 E/R) and a straight digestive system with 2 openings (digestion - 2, plankton food, 5 E/R), with an open blood system Heartless (metabolism - 2, 5 E/R).

Total existential need: 4.5 E/R {25*(1.8/10)}

Attributes in numbers: respiration - 3, vision - 1, neurons - 3, metabolism - 3, digestion - 3, speed - 2, defense - 2, support - 1, attack - 1, , agility - 1

Behavior: Fix: When hunger, if it feels light, look for a bright and comfortable source, otherwise look for a place to filter. If there is an abnormal stimulus, hiding in a dark place.

Reptilantus Lucerius
heart- 7 (metabolism - 1)

improve vision - 2 (now can see up to 8 m’)

tougher skin - 3 (defense - 1, agility - -0.2)

Condition: NT

Movement: Walking

Food type: Passive filtration at night,can uses selenide plastid as a source of energy

Estimated location: Photic zone

Size: 1.95 cm

general description:

Cell property: Selenide plastid (can use light and selenide to create glucose, 3 E/R)

External: Divided into segmentation in each of which has muscular legs (speed - 2, 6 E/R), having gills (respiration - 2, 3 E/R),Thicker skin on around the body (defense - 1, agility - -0.2, 1 E/R) and more in the front (defense - 2, 1 E/R). with small eyes (vision - 2, up to 8 m, 3 E/R).

Internal: Has a simple brain (neurons - 2, 3 E/R) and a straight digestive system with 2 openings (digestion - 2, plankton food, 5 E/R), with an open blood system (metabolism - 2, 5 E/R) with a single-chambered heart (metabolism - 1, 2 E/R),.

Total existential need: 5.5 E/R {28*(1.95/10)} Value of 56 E/R

Attributes in numbers: respiration - 3, vision - 2, neurons - 3, metabolism - 4, digestion - 3, speed - 2, defense - 3, support - 1, attack - 1,  agility - 0.8

Capabilities: vision up 8 m’, can photosynthesis using hydro-selenium

Behavior: Fix: When hunger, if it sees light, stands in place in the brightest place it finds, when it does not, tries to find a place to filter, if it sees danger, stands in place or hides